Cruorkinesis
Control of blood
Kiss of Death
A kiss with which the very soul of the person is taken away. It either leaves a person as an empty shell, or it kills the target and traps the soul inside 'kisser'.
Breath of Life
Skinling
The ability to jump from body to body. The power only lasts for certain periods of time in which the user will be snapped back to their original body. While in their body, they have control over it and can even use the bodies' abilities should they possess any.
variation 1 When they first jump in, they have complete control, the inner person sort of passing out. As they use the body longer, the person becomes more awake and aware. If they stay past the point of inner person fully awakening, inner person can attack them. This can be dangerous. If they defeat the inner person, inner person will go back to sleep, but if inner person defeats them, they will be violently thrown out of inner person's body, left in a weak and agonized state. This can give anyone the chance to injure or kill them.
variation 2 The trips he takes into other people's bodies usually leave mental scars, which take the form of migraines, nightmares, sickness, memory loss, hallucinations, or even, a coma. Supposedly, he can die, so he has to be very careful.
variation 1 When they first jump in, they have complete control, the inner person sort of passing out. As they use the body longer, the person becomes more awake and aware. If they stay past the point of inner person fully awakening, inner person can attack them. This can be dangerous. If they defeat the inner person, inner person will go back to sleep, but if inner person defeats them, they will be violently thrown out of inner person's body, left in a weak and agonized state. This can give anyone the chance to injure or kill them.
variation 2 The trips he takes into other people's bodies usually leave mental scars, which take the form of migraines, nightmares, sickness, memory loss, hallucinations, or even, a coma. Supposedly, he can die, so he has to be very careful.
Silvertongue
Mind Control
Turning People/Objects/Animals To Stone
Turning Bodies Inside Out
Artistry
Reflection
Devouring
Memory
Memory: an ability that has some affect either on the memory of target or memory of self
Attained by: touching target (ie; touch, kiss, hug, etc), looking into target's eyes, target experiencing strong emotions, target experiencing flashbacks, target dreaming of past memories, meditation, etc)
Memory Tampering: able to alter another's memory. Either can add additional memories that may or may not be true, take away memories, or jumble memories up so that the events become scrambled and confused.
Memory Reading: the ability to read another person's memories. This may or may not affect the self.
variation 1: affects self. The memories become self's memories. If many memories are accumulated, this can drive them insane. Either they read the memories voluntarily or involuntarily
variation 1.2: self's own memories are replaced by new ones instead of blending in with target memories
variation 2: affects self. Self begins to relive another person's memories (ie: assassin's creed style of sorts where they are actually there)
variation 3: affects self. Seeing the memories may cause headaches, nausea, pain, migraines, unconsciousness, bleeding, coma
variation 4: affects target. Target relives memories while self sees them. Either the aforementioned reliving (the assassin's creed example) or simply remembers them in a vision of sorts or has the same feelings
variation 5: target remains unaware of memory reading
variation 6: affects self. Sees everything as symbolism and code.
variation 7: affects target. The memory self sees is completely wiped out of target's mind. Linked to Memory Tampering
Memory Ghosting: the ability to see past events that existed around the object, person, place, animal, etc
variation 1: relive it in assassin's creed fashion
variation 2: see some kind of 'overlay' (like if you took two pictures and over laid them so both could be seen at once)
variation 3: sees people, things, events occurring that no one else sees
variation 4: affects self. Causes discomfort, dizziness, fainting, loss of energy or appetite, causes bleeding, is physically-mentally-emotionally affected by what self witnesses
Attained by: touching target (ie; touch, kiss, hug, etc), looking into target's eyes, target experiencing strong emotions, target experiencing flashbacks, target dreaming of past memories, meditation, etc)
Memory Tampering: able to alter another's memory. Either can add additional memories that may or may not be true, take away memories, or jumble memories up so that the events become scrambled and confused.
Memory Reading: the ability to read another person's memories. This may or may not affect the self.
variation 1: affects self. The memories become self's memories. If many memories are accumulated, this can drive them insane. Either they read the memories voluntarily or involuntarily
variation 1.2: self's own memories are replaced by new ones instead of blending in with target memories
variation 2: affects self. Self begins to relive another person's memories (ie: assassin's creed style of sorts where they are actually there)
variation 3: affects self. Seeing the memories may cause headaches, nausea, pain, migraines, unconsciousness, bleeding, coma
variation 4: affects target. Target relives memories while self sees them. Either the aforementioned reliving (the assassin's creed example) or simply remembers them in a vision of sorts or has the same feelings
variation 5: target remains unaware of memory reading
variation 6: affects self. Sees everything as symbolism and code.
variation 7: affects target. The memory self sees is completely wiped out of target's mind. Linked to Memory Tampering
Memory Ghosting: the ability to see past events that existed around the object, person, place, animal, etc
variation 1: relive it in assassin's creed fashion
variation 2: see some kind of 'overlay' (like if you took two pictures and over laid them so both could be seen at once)
variation 3: sees people, things, events occurring that no one else sees
variation 4: affects self. Causes discomfort, dizziness, fainting, loss of energy or appetite, causes bleeding, is physically-mentally-emotionally affected by what self witnesses
Beast Mimicry
ie: mimicking a bear: fingers become claws, teeth sharpen to fangs, has all strength and ferocity and speed of bar but primarily looks human